http://groups.google.com/group/alt.games.video.xbox?hl=en
alt.games.video.xbox@googlegroups.com
Today's topics:
* FREE SHIPPING !!! dvds ,cd, movies and TV show online stroe - 1 messages, 1
author
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/9139c6e1b319e024?hl=en
* Anyone see - 4 messages, 3 authors
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/465c44b99d11f355?hl=en
* Scene It? - 3 messages, 3 authors
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/b40b46d79ebb8a11?hl=en
* eBay - Rock Band Special Edition with demo disk - 1 messages, 1 author
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/cbaebdc4cd77c299?hl=en
* Ratchett and Clanks sells a whopping 97,000 copies in first week! - 7
messages, 1 author
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/e0c2b7ea4f8bca94?hl=en
* 5yr Old Son saved over our copy of Lego Star Wars ll? Help - 1 messages, 1
author
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/673ff3957dd2974a?hl=en
* COD4 PS3 Version Will Be Superior to Xbox - 1 messages, 1 author
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/fcc5db383e9c7966?hl=en
* Xbox's Embarrasing History - 4 messages, 1 author
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/905c5e8c40f5ed78?hl=en
* This weeks' Xbox 360 games - 1 messages, 1 author
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/3916b597311f1281?hl=en
* PS3 and PSP sales catching up to Wii and DS in Japan - 2 messages, 2 authors
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/551e10f9be1a4164?hl=en
==============================================================================
TOPIC: FREE SHIPPING !!! dvds ,cd, movies and TV show online stroe
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/9139c6e1b319e024?hl=en
==============================================================================
== 1 of 1 ==
Date: Mon, Nov 5 2007 1:06 am
From: ededrtrt@gmail.com
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==============================================================================
TOPIC: Anyone see
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/465c44b99d11f355?hl=en
==============================================================================
== 1 of 4 ==
Date: Mon, Nov 5 2007 4:56 am
From: "boodybandit"
"Tom" <noway@nothere.com> wrote in message
news:xo6dnbIfwqFnBrPanZ2dnUVZ_jednZ2d@insightbb.com...
> the PS3 advertisements during the Colt/Pats game? They kinda had an
> advertising blitz there, and it did so aimed at the right market that
> would
> have been watching that game. Also, they advertised the COD4 game (no
> specific console mentioned, and the movie Hitman, which is a game also.
I brought this up last week. They are finally on the right track and they
have the best commercials to back them now.
I saw a couple commercials with COD4 & ACreed yesterday for the PS3. The
best part of their commercials is announcing the new price point.
I also read this morning that COD4 is native 1080p on the PS3 @ 60FPS.
== 2 of 4 ==
Date: Mon, Nov 5 2007 6:01 am
From: "boodybandit"
"Tom" <noway@nothere.com> wrote in message
news:xo6dnbIfwqFnBrPanZ2dnUVZ_jednZ2d@insightbb.com...
> the PS3 advertisements during the Colt/Pats game?
btw. How about that Colts/Pats game?
I thought it was a really good game except for some of the penalties. Refs
need to get them right, lets the players play or not call them at all.
But back to the game. Is there a team out there that can seriously challenge
the Pats other than the Colts? Maybe Pittsburgh?
== 3 of 4 ==
Date: Mon, Nov 5 2007 7:06 am
From: The King of Gaming
On Nov 5, 8:01 am, "boodybandit" <allaboutga...@comcast.net> wrote:
> "Tom" <no...@nothere.com> wrote in message
>
> news:xo6dnbIfwqFnBrPanZ2dnUVZ_jednZ2d@insightbb.com...
>
> > the PS3 advertisements during the Colt/Pats game?
>
> btw. How about that Colts/Pats game?
> I thought it was a really good game except for some of the penalties. Refs
> need to get them right, lets the players play or not call them at all.
> But back to the game. Is there a team out there that can seriously challenge
> the Pats other than the Colts? Maybe Pittsburgh?
I think the Colts will be just fine. They basically pissed the game
away with mistakes, and I find it hard to believe that Harrison
wouldn't have been worth a few extra first downs. Give the Patriots
credit for winning though. They're clearly the best team at the
moment.
== 4 of 4 ==
Date: Mon, Nov 5 2007 8:22 am
From: carlahomolka@hotmail.com
On Nov 5, 7:56 am, "boodybandit" <allaboutga...@comcast.net> wrote:
>
> I also read this morning that COD4 is native 1080p on the PS3 @ 60FPS.
People are mistaking 1080P upconvert capability for being rendered
natively at 1080P. Both versions render at 720P natively.
==============================================================================
TOPIC: Scene It?
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/b40b46d79ebb8a11?hl=en
==============================================================================
== 1 of 3 ==
Date: Mon, Nov 5 2007 5:40 am
From: Mitch@...
Anyone getting it?
I'm on the fence. I played the demo, so I know it'll be fun with
friends, but I'm wondering how long it will take to burn through all
the questions.
== 2 of 3 ==
Date: Mon, Nov 5 2007 6:13 am
From: The alMIGHTY N
On Nov 5, 8:40 am, Mitch@... wrote:
> Anyone getting it?
>
> I'm on the fence. I played the demo, so I know it'll be fun with
> friends, but I'm wondering how long it will take to burn through all
> the questions.
I had considered it because we like the original game so much... but
we have the original game. Granted, there are different questions
here... and you'll surely be able to download more... hell, why
not? :-)
== 3 of 3 ==
Date: Mon, Nov 5 2007 8:31 am
From: jochta
Mitch@... wrote:
> Anyone getting it?
>
> I'm on the fence. I played the demo, so I know it'll be fun with
> friends, but I'm wondering how long it will take to burn through all
> the questions.
It's broken.
Buzz in to see the answers and then buzz again on the correct one ==
everyone tries to hit the button as fast as possible so they can see the
answers and lock the others out.
Stupid game mechanic that should never have made it through playtesting.
==============================================================================
TOPIC: eBay - Rock Band Special Edition with demo disk
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/cbaebdc4cd77c299?hl=en
==============================================================================
== 1 of 1 ==
Date: Mon, Nov 5 2007 6:17 am
From: The alMIGHTY N
On Nov 3, 9:03 am, nob...@mixmin.net (Ted) wrote:
> http://301url.com/RockBand
I'm going to take a wild guess and say that the listing was removed.
It's probably just one of the demo set-ups that they have in Best Buy
and the like.
==============================================================================
TOPIC: Ratchett and Clanks sells a whopping 97,000 copies in first week!
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/e0c2b7ea4f8bca94?hl=en
==============================================================================
== 1 of 7 ==
Date: Mon, Nov 5 2007 6:25 am
From: The alMIGHTY N
On Nov 2, 8:54 am, elro...@pop.uky.edu wrote:
> On Nov 1, 2:45 pm, The King of Gaming <king.of.gam...@hotmail.com>
> wrote:
>
> > 97,000 copies of R&C given the install base is impressive by
> > any standard, which you damn well know.
>
> 97,000 copies of a game that was supposed to be a flagship title is an
> absolute joke, It's barely worth comparing to even the crappiest of
> 360 titles.
>
> If you think for a second that developers aren't paying attention to
> numbers like that, you're fucking nuts. You think they are going to
> want to develop exclusive titles for a console that can't even sell
> over 100,000 copies of a major title in its debut week, when they
> could be developing for the 360 (which can sell more than that for
> even minor titles)?!?!?
>
> -Eric
Actually, I think a lot of developers will simply look at what the
hardware numbers are like after the holiday season. Nobody can deny
that the new $400 price point is going to help sales - maybe not to a
tremendous extent but to some extent nonetheless.
== 2 of 7 ==
Date: Mon, Nov 5 2007 6:27 am
From: The alMIGHTY N
On Nov 2, 9:23 pm, Jordan <lu...@earthlink.net> wrote:
> On Nov 2, 6:54 am, elro...@pop.uky.edu wrote:
>
> > 97,000 copies of a game that was supposed to be a flagship title is an
> > absolute joke, It's barely worth comparing to even the crappiest of
> > 360 titles.
>
> Even worse than that, Namco said, about a year ago, that they have to
> sell 500,000 copies to turn a profit.
>
> http://kotaku.com/gaming/ps3/namco-ps3-games-must-sell-500k-for-profi...
>
> - Jordan
It's possible the costs of production go down as the studios get more
and more experience developing for the system. A significant portion
of the initial budgets when the console first came out were for
developers to learn more about the architecture.
== 3 of 7 ==
Date: Mon, Nov 5 2007 6:40 am
From: The alMIGHTY N
On Nov 3, 5:14 pm, "Tom" <no...@nothere.com> wrote:
> "Jordan" <lu...@earthlink.net> wrote in message
>
> news:1194056604.374910.240970@y27g2000pre.googlegroups.com...
>
> > On Nov 2, 6:54 am, elro...@pop.uky.edu wrote:
>
> >> 97,000 copies of a game that was supposed to be a flagship title is an
> >> absolute joke, It's barely worth comparing to even the crappiest of
> >> 360 titles.
>
> > Even worse than that, Namco said, about a year ago, that they have to
> > sell 500,000 copies to turn a profit.
>
> >http://kotaku.com/gaming/ps3/namco-ps3-games-must-sell-500k-for-profi...
>
> > - Jordan
>
> Well, you need to take that article from a year ago for its context then, it
> doesn't add up now. Here are parts of that article (not nessecarily in order
> of how it reads in the article):
>
> "Graphics for the high-definition games cost about 1 billion yen ($8.6
> million) to create, more than double that for Nintendo Co.'s Wii titles,
> Takasu said in a Tokyo interview Nov. 28."
>
> ``We have to sell at least 500,000 copies per title worldwide to make a
> profit on PlayStation 3 games,'' said Takasu. He said titles for the new
> Sony console are ``selling well.''
>
> Why wouldn't those cost apply to the 360 for HD game expenses?
Who said this particular cost didn't apply to the Xbox 360 as well?
The concern of the studios at that point was the high price point for
the Playstation 3. At that particular time, the studios were looking
at several facts:
a) The Xbox 360 had been out for a year and amassed a respectable
install base. Any given game is going to sell better in an Xbox 360
version than a PS3 version because of that.
b) Because of a, the studios have already gotten past any learning
curve. They've had well over a year to work on it since they started
working on games in early 2005.
c) The learning curve in the first place wasn't that great, at least
for developers who had worked on the original Xbox or the PC.
But you're right in that the situation can't be assumed to apply in
the here and now. The Playstation 3 has been out for almost a year
now.
> More:
>
> "Shortages of the PlayStation 3 may also make it more difficult for software
> makers to sell enough games. Tokyo-based Sony halved shipment targets for
> the console this year and delayed the European release amid a dearth for
> some parts. The company may have missed its goal of shipping 400,000
> consoles in the U.S. earlier this month, according to analysts including
> Jeetil Patel at Deutsche Bank Securities in San Francisco."
>
> Wasn't there shortages for the 360 and adding that, how would that apply
> today since the PS3 now has close to a 5.5mil install base?
While it was a legitimate concern before launch, there's no reason
this could be a concern after the system launched since demand never
exceeded supply in any region.
> Anyway, more:
>
> ``Game makers may hesitate to make games for a console if its shipment is
> being delayed,'' said Yuuki Sakurai, who helps manage $6.02 billion at
> Fukoku Mutual Life Insurance Co. in Tokyo. ``Some game makers may wait until
> a console becomes popular because of increasing production costs.''
>
> Again, now we have almost 5.5mil PS3 out there, you're stating an article
> that wouldn't apply today, but more here:
Now, the concern is simply that people aren't buying the games, even
with such a large install base. The two top-selling games, Resistance
and Motorstorm, aren't doing too badly, considering the size of the
install base, but all the other games are left dangling.
> "Tokyo-based Namco Bandai expects games for the consoles introduced this
> month by Sony and Nintendo and a year ago by Microsoft Corp. to account for
> 10 percent of software sales, or 3.15 million units, this fiscal year ending
> March 31, Takasu said. The company sold about 26,000 titles for Microsoft's
> Xbox 360 last year, when it was introduced."
>
> Let's see, when Namco releasd titles for the 360 the previous year (and the
> 360 had less consoles installed relative to the PS3 at the end of "06",
> correct me if I am worng on this), it sold 26,000 titles. Didn't they just
> state that they need to sell 500K to make a profit for HD games, yet only
> sold 26,000 HD titles for the 360?
There's more to the cost of a title than just graphics...
== 4 of 7 ==
Date: Mon, Nov 5 2007 6:42 am
From: The alMIGHTY N
On Nov 2, 9:07 am, carlahomo...@hotmail.com wrote:
> On Nov 2, 9:31 am, "boodybandit" <allaboutga...@comcast.net> wrote:
>
>
>
> > When you clarify things for the confused can you include mentality
> > challenged vs retard?
> > It might make your points sound a little more valid instead of the rumbles
> > of a ..... er um "retard".- Hide quoted text -
>
> > - Show quoted text -
>
> Shove your political correctness up your gaping, festering asshole.
> Real men call 'em like they see 'em. A spade is a spade. A retard is a
> retard. And it's mentally challenged, not mentality challenged.
Don't mistake being an asshole for being a "real man."
== 5 of 7 ==
Date: Mon, Nov 5 2007 6:44 am
From: The alMIGHTY N
On Nov 2, 12:37 pm, carlahomo...@hotmail.com wrote:
> On Nov 2, 11:45 am, "Big Daddy" <nos...@yahoo.com> wrote:
>
>
>
>
>
> > <carlahomo...@hotmail.com> wrote in message
>
> >news:1194012473.014238.213740@57g2000hsv.googlegroups.com...
>
> > > On Nov 2, 9:31 am, "boodybandit" <allaboutga...@comcast.net> wrote:
>
> > >> When you clarify things for the confused can you include mentality
> > >> challenged vs retard?
> > >> It might make your points sound a little more valid instead of the
> > >> rumbles
> > >> of a ..... er um "retard".- Hide quoted text -
>
> > >> - Show quoted text -
>
> > > Shove your political correctness up your gaping, festering asshole.
> > > Real men call 'em like they see 'em.
>
> > So real men hide behind usenet, act tough, and say things they would NEVER
> > say face to face to someone as they would get their asses handed to them?
>
> Hmmm, I don't recall saying that any of those are characteristics of a
> real man. Your list obviously varies from mine. Whatever floats your
> boat.
>
> However I did say that a politically correct piece of shit that is
> offended by the word "retard" is not a real man.
Nor is a person who thinks that using words like "retard" makes them a
real man.
> If you're assuming I meet anyone of those criteria you listed, you are
> 100% wrong. I call people retards to their face all the time. And I'm
> yet to have anyone "hand me my ass". If you think I am "acting tough",
> then I am sorry that I frightened you. Perhaps your parents should
> install some sort of filtering software so you don't have to read
> posts from people like me.
== 6 of 7 ==
Date: Mon, Nov 5 2007 6:47 am
From: The alMIGHTY N
On Nov 2, 4:06 pm, "Tom" <no...@nothere.com> wrote:
> <elro...@pop.uky.edu> wrote in message
>
> news:1194011827.736213.89420@v3g2000hsg.googlegroups.com...
>
>
>
> > On Nov 1, 9:57 am, "Tom" <no...@nothere.com> wrote:
> >> <carlahomo...@hotmail.com> wrote in message
>
> >>news:1193924112.361107.39570@k79g2000hse.googlegroups.com...
>
> >> > On Oct 31, 5:54 pm, "alvinstraigh...@hotmail.com"
> >> > <alvinstraigh...@hotmail.com> wrote:
>
> >> >> Who gives a crap about sales records? The fact remains that Ratchet
> >> >> is a AAA title, and blowns the claim that Ps3 has NO good exclusives
> >> >> out of the water. Pathetic that you losers have to desperately find
> >> >> some way to trash all PS3 titles. Last time I checked, Warhawk,
> >> >> Heavenly Sword, Folklore, and Eye of Judgement all received great
> >> >> reviews. Xbots will realy be sobbing when the greatness of Uncharted
> >> >> comes out in a month.
>
> >> > Actually most of those got pretty mediocre reviews.
>
> >> > Warhawk was the only one to even crack an average over 80% on
> >> > metacritic.
>
> >> Oh fucking please! Heavenly Sword is an 8.1 on Gamerankings and 7.9 on
> >> Meta
> >> (averages out and Meta uses a funky translating scoring system when
> >> converting an alphabet scoring system to a numeric).
>
> > Is that good by PS3 standards? We 360 fans would consider that
> > mediocre.
>
> Hey dumbass, I didn't mention sales standards, they are just simply sales.
> But, if you are going to go by those standards, then you really lowered the
> bar on standards for the 360. If 97,000 R&Cs sold in its first week for a
> base install of 5.39 million PS3s, is a mediocre standard, then what is the
> standard for 111,000 ACs sold for a 12.74mil 360 install base?
Which begs the question... is a publisher going to care about sales
from a percentages standpoint or just sales? My money's on just sales
because that's the way they looked at things in the previous
generation when they were abandoning the Xbox and going only with the
PS2.
== 7 of 7 ==
Date: Mon, Nov 5 2007 7:04 am
From: The alMIGHTY N
On Nov 4, 9:01 am, "Tom" <no...@nothere.com> wrote:
> "Texan_2112" <spammers.s...@all.times> wrote in message
>
> news:472d6157$0$8860$4c368faf@roadrunner.com...
>
>
>
> > "Tom" <no...@nothere.com> wrote in message
> >news:a96dnZS9NaVTb7HanZ2dnUVZ_i2dnZ2d@insightbb.com...
>
> >> "Jordan" <lu...@earthlink.net> wrote in message
> >>news:1194056604.374910.240970@y27g2000pre.googlegroups.com...
> >>> On Nov 2, 6:54 am, elro...@pop.uky.edu wrote:
>
> >>>> 97,000 copies of a game that was supposed to be a flagship title
> >>>> is an
> >>>> absolute joke, It's barely worth comparing to even the crappiest
> >>>> of
> >>>> 360 titles.
>
> >>> Even worse than that, Namco said, about a year ago, that they have
> >>> to
> >>> sell 500,000 copies to turn a profit.
>
> >>>http://kotaku.com/gaming/ps3/namco-ps3-games-must-sell-500k-for-profi...
>
> >>> - Jordan
>
> >> Well, you need to take that article from a year ago for its context
> >> then, it
> >> doesn't add up now. Here are parts of that article (not nessecarily
> >> in order
> >> of how it reads in the article):
>
> >> "Graphics for the high-definition games cost about 1 billion yen
> >> ($8.6
> >> million) to create, more than double that for Nintendo Co.'s Wii
> >> titles,
> >> Takasu said in a Tokyo interview Nov. 28."
>
> >> ``We have to sell at least 500,000 copies per title worldwide to
> >> make a
> >> profit on PlayStation 3 games,'' said Takasu. He said titles for the
> >> new
> >> Sony console are ``selling well.''
>
> >> Why wouldn't those cost apply to the 360 for HD game expenses?
>
> >> More:
>
> >> "Shortages of the PlayStation 3 may also make it more difficult for
> >> software
> >> makers to sell enough games. Tokyo-based Sony halved shipment
> >> targets for
> >> the console this year and delayed the European release amid a dearth
> >> for
> >> some parts. The company may have missed its goal of shipping 400,000
> >> consoles in the U.S. earlier this month, according to analysts
> >> including
> >> Jeetil Patel at Deutsche Bank Securities in San Francisco."
>
> >> Wasn't there shortages for the 360 and adding that, how would that
> >> apply
> >> today since the PS3 now has close to a 5.5mil install base?
>
> >> Anyway, more:
>
> >> ``Game makers may hesitate to make games for a console if its
> >> shipment is
> >> being delayed,'' said Yuuki Sakurai, who helps manage $6.02 billion
> >> at
> >> Fukoku Mutual Life Insurance Co. in Tokyo. ``Some game makers may
> >> wait until
> >> a console becomes popular because of increasing production costs.''
>
> >> Again, now we have almost 5.5mil PS3 out there, you're stating an
> >> article
> >> that wouldn't apply today, but more here:
>
> >> "Tokyo-based Namco Bandai expects games for the consoles introduced
> >> this
> >> month by Sony and Nintendo and a year ago by Microsoft Corp. to
> >> account for
> >> 10 percent of software sales, or 3.15 million units, this fiscal
> >> year ending
> >> March 31, Takasu said. The company sold about 26,000 titles for
> >> Microsoft's
> >> Xbox 360 last year, when it was introduced."
>
> >> Let's see, when Namco releasd titles for the 360 the previous year
> >> (and the
> >> 360 had less consoles installed relative to the PS3 at the end of
> >> "06",
> >> correct me if I am worng on this), it sold 26,000 titles. Didn't
> >> they just
> >> state that they need to sell 500K to make a profit for HD games, yet
> >> only
> >> sold 26,000 HD titles for the 360?
>
> > You are not taking into account the greater expense developing for the
> > PS3 due to it's learning curve and overall difficulty in crafting
> > optimized code, which we have seen as one ps3 title after another is
> > delayed. Overhead costs for 360 development are much lower, and can be
> > shared with the pc, and possible other platforms such as mobile, etc.
>
> And how many 360 titles were delayed because of development issues ?
Actually, I don't remember any Xbox 360 holiday titles being delayed
past the holiday season so far... at least not the past two holiday
seasons.
> But I
> was addressing the article and the timeframe it represents, so take this
> into account, one game for the PS3 was
> actually developed for the PS3 at that time, RFOM, and it wasn't delayed.
Resistance: Fall of Man was made by Insomniac Games, which is a second-
party developer. They had access to the Playstation 3 development kits
long before third-party developers and they also knew pretty much what
the beast could do well in advance. Second-party developers have huge
advantages over third-party developers.
> The others were almost all ports, didn't see dev problems there. Dirt, for
> the 360 which came out 2 months before the PS3 version, was not as good as
> the PS3 version, so writing code doesn't seem to be an issue either. Why
> after over 1-1/2 year of making games on a console, is the 360 version of
> Dirt not as good as the same game that came out on a system not close to a
> year old when it was released? IOWs, it seemed harder to make the game
> better for the 360.
This seems to be a pretty easy one:
a) This is the first game that Codemasters has done for either
platform so how much time the system has been out has no bearing on
the situation.
b) Sony co-developed the game engine with Codemasters.
> Also, correct me if I am wrong, but for the 360 I think COD2 cost about
> $15mil to develop,
> Perfect Dark Zero took 3 years and $12mil to develop. But here we have
> Heavenly Sword run along $15-20mil range to develop (and that is well into
> 3-4 years), so I don't see cost as a point now since it seems to be about a
> wash for both system in dev costs, it would be an issue if the consoles
> didn't sell, which what was Namco is contesting
I can't speak to the actual numbers because I haven't seen any actual
references, but the cost of Call of Duty 2 was definitely offset by
the fact that it was a port of a PC game. Cost is irrelevant in this
discussion for a game like Perfect Dark Zero because it's a first-
party game - Microsoft isn't going to be nearly as worried about sales
because they're not limited to a slice of the profits... they get the
whole pie.
On the other hand, sales for a game like Heavenly Sword are much more
important because the game was developed by a small independent studio
(the one that did Kung Fu Chaos for the Xbox).
> > Admittedly 26K units moved in a year is probably not very profitable,
> > but it comes a lot closer to creating a real profit to the publisher
> > and developer than ps3 software sales are at this time.
>
> The point is, the article makes a
> statement regarding some 500k threshold to make money on PS3 titles at that
> time, (do you see Namco or any other developer making this claim now?), yet,
> it also states that just a tad more than 1/20 (of 500K) of Namco's titles
> (meaning not just one title) for the 360 sold in its first year of
> availability at the end of 2005. Where's their money making issue with that?
>
> While I see your point, you are making it a stretch since the meat of
> Namco's
> argument was how many PS3s were released for launch for them to make their
> 500K claim. Yet the 360 had less at its launch. But it state "titles" sold
> only 26k in (if just in one week would be total shit) for the easy to write
> to 360
> for that relative time frame.
They were just verbalizing concerns regarding the shipment numbers.
Regardless of how many Playstation 3 units were shipped out and sold
to retail during the launch window, Namco at that time would still
have had to sell 500,000 copies of a game to make a profit. That the
Playstation 3 didn't sell as well as hoped simply creates an
environment in which Namco does not make a profit on their game during
that time period.
==============================================================================
TOPIC: 5yr Old Son saved over our copy of Lego Star Wars ll? Help
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/673ff3957dd2974a?hl=en
==============================================================================
== 1 of 1 ==
Date: Mon, Nov 5 2007 6:34 am
From: elrous0@pop.uky.edu
On Nov 4, 5:24 am, "Fu Q" <im...@home.com> wrote:
> Ya, that's what to do, beat the shit out of a five year old because he
> erased your game saves.
Eh, he'd still a better parent than Britney Spears.
-Eric
==============================================================================
TOPIC: COD4 PS3 Version Will Be Superior to Xbox
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/fcc5db383e9c7966?hl=en
==============================================================================
== 1 of 1 ==
Date: Mon, Nov 5 2007 7:12 am
From: The alMIGHTY N
On Nov 3, 9:41 am, "Big Daddy" <nos...@yahoo.com> wrote:
> "The alMIGHTY N" <natle...@yahoo.com> wrote in messagenews:1194020019.338183.41970@v3g2000hsg.googlegroups.com...
>
> > On Nov 2, 11:53 am, "Big Daddy" <nos...@yahoo.com> wrote:
> >> "boodybandit" <allaboutga...@comcast.net> wrote in message
> >> >> That's even an exclusive title for the PS3.
>
> >> > So than that should matter to me why exactly?
>
> >> Doug is all about exclusives. In fact he rarely makes a post without
> >> pointing out how there are no games to play on the ps3. He doesn't
> >> seem
> >> to grasp that we can actually play non-exclusives on our console.
>
> > To be fair, a potential consumer is going to evaluate the consoles not
> > only on the number of games there are but how many exclusives there
> > are.
>
> Not necessarily. I was a potential consumer when I made my decision and it
> wasn't based on exclusives at all. It was based on blu-ray capabilities,
> free online play, the fact I could play my PS2 games on it (of which I had
> more of around than xbox), the system seemed more powerful and thus future
> proof, MS just dumped support of my xbox *completely* after 4 years so I had
> no confidence they wouldn't do the same 4 years later again, etc. For me
> it was worth the extra money for all of the above. Exclusives actually had
> zero bearing on my decision as I knew games would come for whichever system
> I chose (and there will always be some game on one that I wish I had that
> isn't available on mine, whichever way i went).
>
> I'm not saying I'm indicitive of most consumers, but my point is that
> exclusivity counts, but there are a lot of other factors as well.
True.
As a matter of fact, I was talking about the average consumer but
didn't specify that clearly. Further, I was focusing on the software
library, mainly because Blu-Ray is irrelevant to the average consumer.
In any case, if you take price out of the equation by comparing the
$400 PS3, the backwards compatibility truly becomes a non-factor.
> In fact, joe sixpack has probably limited interest in exclusives, or even
> what games are exclusive to a particular console. They go to buy a gaming
> system and see the game section and see a lot of games they want and they
> have no idea if the 360 has it or the WII. As long as that game section is
> large and filled with things their interest is peaked.
In that case, joe sixpack will see that the Xbox 360 has most of those
same games they want and a much larger section of games.
> My point is, for me to keep reading "there are no games" always makes me say
> "WHAT?" since I'm playing *something*...if it's not games then I'm really
> confused.
Absolute statements like "there are no games" are stupid. The fact of
the matter is that both systems have games but the Xbox 360 has a lot
more in general and a lot more that you can't play on the other 2
consoles.
==============================================================================
TOPIC: Xbox's Embarrasing History
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/905c5e8c40f5ed78?hl=en
==============================================================================
== 1 of 4 ==
Date: Mon, Nov 5 2007 7:25 am
From: The alMIGHTY N
On Nov 3, 3:36 am, slayerma...@hotmail.com wrote:
> On Nov 2, 8:48 am, NiGHTS <nightsintodreamsYOHOL...@blueyonder.co.uk>
> wrote:
>
> > > The slogan "only on Xbox" becomes an industry joke as several of
> > > Xbox's great exclusives are ported to other consoles. For example,
> > > Splinter Cell found it's way on all other platforms, and even the
> > > great Halo ended up on the PC with a superior version.
>
> > I'll concede that the PS2 port of the *first* Splinter Cell game was the
> > better version, but since when did anyone regard the pc version of Halo
> > as superior?
>
> It certainly was easier with mouse/keyboard (it can literally be
> beaten on legendary difficulty without dying - in single
> player(headshotheadshotheadshot)), but I certainly scoff at saying the
> PC version was 'better'. It is pretty much exactly the same with
> different controls, except if I am remembering correctly the PC
> version has no co-op campaign, making it not worthwhile in the
> slightest.
I have never read a single review or a heard a single gamer say that
Halo was superior on the PC. The mouse/keyboard option is not an
aspect of the game itself so it's tough to say THAT'S a reason why the
game is superiod. The games are pretty much the same with the PC
version having a few extra multiplayer maps but also having
performance issues - unless you had the latest and greatest hardware
in your PC at the time, you had to turn down settings to sub-Xbox
levels.
== 2 of 4 ==
Date: Mon, Nov 5 2007 7:27 am
From: The alMIGHTY N
On Nov 2, 4:40 pm, "Tom" <no...@nothere.com> wrote:
> "boodybandit" <allaboutga...@comcast.net> wrote in message
>
> news:iaadna_iZNyZGLbanZ2dnUVZ_ryqnZ2d@comcast.com...
>
>
>
> > "terryfied" <terryvickers...@hotmail.com> wrote in message
> >news:1194020822.609755.289050@19g2000hsx.googlegroups.com...
> >> I've had over five glorious years of Xbox gaming, offline and online,
> >> and in the process I've made lots of friends from all around the
> >> world; and I don't regret a single minute.
>
> >> A big thanks to Microsoft for making it all possible. :-)
>
> > If only you could have multiple friends list or a bigger capacity for
> > friends.
> > I think it would be neat to have them listed under the game you met them
> > in.
> > Maybe have catergories. This way when you want to get rid free up some
> > space you will know where you met whom where.
>
> Would having a bigger list really work out into something beneficial? I only
> ask from my experience with the 100 limit now. I have about 10 people I play
> with consistently, then maybe 20+ casually if they are playing something the
> same. Many on my list I haven't played with for months. Having more would
> leave more there that acts as a list really. I have deleted and added newer
> friends many times over and I am sure I have been deleted by others I
> haven't played with in a long time also.
I'm in agreement with you on this one. I had a bunch of people on my
friends lists but most of the time I never saw them online again after
we first added each other. There were only a few core people I would
play over and over again with because they were worthwhile teammates
or opponents.
== 3 of 4 ==
Date: Mon, Nov 5 2007 7:40 am
From: The alMIGHTY N
On Nov 2, 5:55 pm, "Nick Soapdish, Jr." <JGordon...@aol.com> wrote:
> On Nov 2, 2:24 pm, The alMIGHTY N <natle...@yahoo.com> wrote:
> > On Nov 2, 10:55 am, "alvinstraigh...@hotmail.com"
>
> > > Just as Xbox was gathering momentum in 2005, Microsoft completely
> > > drops all support in favor of Xbox 360. Xbox owners are forced to
> > > update or brick their big black box.
>
> > Gathering momentum? What planet are you from? The Xbox was a lost
> > cause. Microsoft wasn't stupid - why keep making the console if you
> > have less than 10% market share?
>
> Not to interrupt, but as I stated in a different post, the Xbox market
> share was much more than 10%.
>
> http://www.news.com/Gates-considering-Xbox-clones/2100-1043_3-5770507...
>
> You need to stop using that "under 10%" figure, unless you can come
> up with a better, contradictory cite.
You're right... just hyperbole on my part. The Xbox actually had 14.5%
(according to Wikipedia or 17.6% according to Sony's own shipment
numbers for June 2005) of the worldwide market, which while better
still isn't good enough to continue manufacturing when they were still
losing money on each system sold at that juncture.
The GameCube only had 13.1% (or 15.8% according to those same shipment
numbers) of the worldwide market but Nintendo could afford to continue
manufacturing the system because they actually made a decent amount of
money on each system sold at that juncture (and were profitable on
hardware since day 1).
== 4 of 4 ==
Date: Mon, Nov 5 2007 7:42 am
From: The alMIGHTY N
On Nov 3, 10:14 am, HidariMak <Hidari...@gmail.com> wrote:
> On Nov 2, 4:24 pm, The alMIGHTY N <natle...@yahoo.com> wrote:
>
> > > Microsoft decides to punish anyone who dares to mod their Xbox by
> > > banning them from Live for life.
>
> > Sony ran several companies out of business with the costs of lawsuits
> > for emulating PSOne games.
>
> > Microsoft did exactly what they should do - everybody knows that
> > people modded their Xbox systems for one reason... to be able to play
> > ripped games. Are you seriously going to defend people's "right" to
> > pirate games, dumbass?
>
> That would certainly be the case with the 360 and the Wii, but not as
> much with the first Xbox. The homebrew titles Xbox Media Center
> (XBMC) and Gentoox (Linux on the Xbox) were both the main reasons for
> me to mod my own. I waited until those apps were released before
> buying an Xbox, with full intentions on modding it, with 3 retail
> games. And over two dozen legal commercial games were purchased in
> the years afterwards -- the only games I really played on it.
You would be the exception to the rule. Sales of the mod chips boomed
because people could just rent a game from Blockbuster and rip it
instead of having to pay $50 at Best Buy.
I'm sure there were legitimate uses for the modchip, but piracy is
always going to be the main draw with this kind of technology.
==============================================================================
TOPIC: This weeks' Xbox 360 games
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/3916b597311f1281?hl=en
==============================================================================
== 1 of 1 ==
Date: Mon, Nov 5 2007 7:27 am
From: Jonah Falcon
Call of Duty 4: Modern Warfare
Scene It? Lights, Camera, Action!
F.E.A.R. Files
Bladestorm: The Hundred Years' War
LEGO Star Wars: The Complete Saga
(Oh, and a Cabella Big Game Hunter:p)
==============================================================================
TOPIC: PS3 and PSP sales catching up to Wii and DS in Japan
http://groups.google.com/group/alt.games.video.xbox/browse_thread/thread/551e10f9be1a4164?hl=en
==============================================================================
== 1 of 2 ==
Date: Mon, Nov 5 2007 7:55 am
From: The alMIGHTY N
On Nov 4, 10:49 am, Blig Merk <blig_m...@yahoo.com> wrote:
> Here are the latest Japanese console hardware sales for the week of
> October 22 - 28:
>
> 1. NDS Lite - 76,243
> 2. PSP - 59,792
> 3. Wii - 27,502
> 4. PlayStation 3 - 18,785
> 5. PlayStation 2 - 11,698
> 6. Xbox 360 - 3,718
> 7. GB Micro - 64
> 8. GameCube - 58
> 9. GBA SP - 41
> 10. NDS - 30
>
> The novelty of the Wii is looking like it is wearing out and both the
> Wii and DS are showing a big drop in sales numbers, indications of
> reaching saturation levels. This has been happening for a few months
> now in Japan with sales of the PS3 and PSP starting to ramp back up in
> comparison. It is becoming obvious the PS3 is the console that comes
> out on top after the Beanie Babies appeal of the Wii. The xflop 3-
> shitty isn't even in the picture, being more like the fake dog poop of
> consoles. The Japanese market is starting to see the PS3 is the game
> console and entertainment system for 2008 and beyond. Sony, the PS3
> and PSP own 2008 and beyond while the xflop 3-shitty continues its
> slide into the shithole of death.
LOL
Sony would have to sell at numbers higher than this for about 2 years
to get even close to catching the DS and the Wii. Nintendo won't be
shaking in its boots for a long, long time.
== 2 of 2 ==
Date: Mon, Nov 5 2007 8:15 am
From: The King of Gaming
On Nov 5, 9:55 am, The alMIGHTY N <natle...@yahoo.com> wrote:
> On Nov 4, 10:49 am, Blig Merk <blig_m...@yahoo.com> wrote:
>
>
>
>
>
> > Here are the latest Japanese console hardware sales for the week of
> > October 22 - 28:
>
> > 1. NDS Lite - 76,243
> > 2. PSP - 59,792
> > 3. Wii - 27,502
> > 4. PlayStation 3 - 18,785
> > 5. PlayStation 2 - 11,698
> > 6. Xbox 360 - 3,718
> > 7. GB Micro - 64
> > 8. GameCube - 58
> > 9. GBA SP - 41
> > 10. NDS - 30
>
> > The novelty of the Wii is looking like it is wearing out and both the
> > Wii and DS are showing a big drop in sales numbers, indications of
> > reaching saturation levels. This has been happening for a few months
> > now in Japan with sales of the PS3 and PSP starting to ramp back up in
> > comparison. It is becoming obvious the PS3 is the console that comes
> > out on top after the Beanie Babies appeal of the Wii. The xflop 3-
> > shitty isn't even in the picture, being more like the fake dog poop of
> > consoles. The Japanese market is starting to see the PS3 is the game
> > console and entertainment system for 2008 and beyond. Sony, the PS3
> > and PSP own 2008 and beyond while the xflop 3-shitty continues its
> > slide into the shithole of death.
>
> LOL
>
> Sony would have to sell at numbers higher than this for about 2 years
> to get even close to catching the DS and the Wii. Nintendo won't be
> shaking in its boots for a long, long time.- Hide quoted text -
>
Nintendo won't EVER be shaking in its boots for fear of competition,
because they don't have any. They sell unique child's toys that will
live or die by their own merits. Sony may as well try to compete with
iPods. In a very broad sense they *are* competing with iPods, and
anything else that occupies a person's attention, but you have to
narrow it down somewhere.
If Nintendo *was* looking over its shoulder, which I doubt they are,
they should be looking at the people who are pumping out the Rock
Bands,Singstars and Guitar Heros of the world. You never know what
the next fad will be and if someone comes up with something that can't
be done on the Wii (or doesn't need the Wii, or any other console for
that matter) then the Wiil could find itself going the way of the hula
hoop, gathering even more dust than it already is.
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